---
title: "Binary Quantization (BQ)"
description: "Binary quantization (BQ) is a vector compression technique that can reduce the size of a vector."
url: https://docs.weaviate.io/weaviate/configuration/compression/bq-compression
---

# Binary Quantization (BQ)

> [!NOTE]
>
> **Compression by Default**
>
> Starting with `v1.33`, you can set a default quantization for new collections using the [`DEFAULT_QUANTIZATION`](https://docs.weaviate.io/deploy/configuration/env-vars#DEFAULT_QUANTIZATION) environment variable. This variable is not set by default, meaning no quantization is applied unless you explicitly configure it. When set (e.g., to 8-bit [RQ quantization](https://docs.weaviate.io/weaviate/configuration/compression/rq-compression)), all newly created collections will use that quantization setting. Note that once set on a collection, quantization can't be disabled. Default quantization won't be applied to a collection if the index type isn't supported (for example PQ and SQ aren't supported for the flat index).

[**Binary quantization (BQ)**](https://docs.weaviate.io/weaviate/concepts/vector-quantization#binary-quantization) is a vector compression technique that can reduce the size of a vector.

To use BQ, enable it as shown below and add data to the collection.

**Additional information**

- How to [set the index type](https://docs.weaviate.io/weaviate/manage-collections/vector-config#set-vector-index-type)

## Enable compression for new collection

BQ can be enabled at collection creation time through the collection definition:

**Python**

```py
from weaviate.classes.config import Configure

client.collections.create(
    name="MyCollection",
    vector_config=Configure.Vectors.text2vec_openai(
        name="default",
        quantizer=Configure.VectorIndex.Quantizer.bq(),
    ),
)
```

**JavaScript/TypeScript**

```ts
import { configure } from '@weaviate/node';

const collection = await client.collections.create({
  name: 'MyCollection',
  vectorizers: weaviate.configure.vectors.selfProvided({
    vectorIndexConfig: weaviate.configure.vectorIndex.hnsw({
      quantizer: weaviate.configure.vectorIndex.quantizer.bq(),
    })
  })
})
```

**Go (v5)**

```go
// Define the configuration for BQ. Setting 'enabled' to true
bq_config := map[string]interface{}{
  "enabled": true,
}

// Define the class schema
class := &models.Class{
  Class:      className,
  Vectorizer: "text2vec-openai",
  // Assign the BQ configuration to the vector index config
  VectorIndexConfig: map[string]interface{}{
  	"bq": bq_config,
  },
}

// Create the collection in Weaviate
err = client.Schema().ClassCreator().
  WithClass(class).
  Do(context.Background())
```

**Go (v6)**

```go
_, err := client.Collections.Create(ctx, collections.Collection{
  Name: "MyCollection",
  Vectors: map[string]collections.VectorConfig{
    "default": {
      Vectorizer: openai.Text2Vec{},
      // Set the index explicitly. The client sends compression only with it.
      Index: vectorindex.HNSW{},
      Compression: compression.BQ{},
    },
  },
})
if err != nil {
  // handle error
  panic(err)
}
```

**Java**

```java
client.collections.create("MyCollection",
    col -> col.vectorConfig(VectorConfig.text2vecTransformers(vc -> vc
        .quantization(Quantization.bq())
    )).properties(Property.text("title")));
```

**C#**

```csharp
await client.Collections.Create(
    new CollectionCreateParams
    {
        Name = "MyCollection",
        Properties = [Property.Text("title")],
        VectorConfig = Configure.Vector(
            "default",
            v => v.Text2VecTransformers(),
            index: new VectorIndex.HNSW
            {
                Quantizer = new VectorIndex.Quantizers.BQ(),
            }
        ),
    }
);
```

## Enable compression for existing collection

> [!NOTE]
>
> **Added in `v1.31`**
>
> The ability to enable BQ compression after collection creation was added in Weaviate `v1.31`.

BQ can also be enabled for an existing collection by updating the collection definition:

**Python**

```py
from weaviate.classes.config import Reconfigure

collection = client.collections.use("MyCollection")
collection.config.update(
    vector_config=Reconfigure.Vectors.update(
        name="default",
        vector_index_config=Reconfigure.VectorIndex.flat(
            quantizer=Reconfigure.VectorIndex.Quantizer.bq(
                rescore_limit=20,
            ),
        ),
    )
)
```

**Go (v5)**

```go
// Get the existing collection configuration
class, err := client.Schema().ClassGetter().
  WithClassName(className).Do(context.Background())

if err != nil {
  log.Fatalf("get class for vec idx cfg update: %v", err)
}

// Get the current vector index configuration
cfg := class.VectorIndexConfig.(map[string]interface{})

// Add BQ configuration to enable binary quantization
cfg["bq"] = map[string]interface{}{
  "enabled":      true,
  "rescoreLimit": 200,
  "cache":        true,
}

// Update the class configuration
class.VectorIndexConfig = cfg

// Apply the updated configuration to the collection
err = client.Schema().ClassUpdater().
  WithClass(class).Do(context.Background())

if err != nil {
  log.Fatalf("update class to use bq: %v", err)
}
```

**Go (v6)**

```go
// Coming soon
```

**Java**

```java
CollectionHandle<Map<String, Object>> collection =
    client.collections.use("MyCollection");
collection.config.update(c -> c.vectorConfig(VectorConfig
    .text2vecTransformers(vc -> vc.quantization(Quantization.bq()))));
```

**C#**

```csharp
await collection.Config.Update(c =>
{
    var vectorConfig = c.VectorConfig["default"];
    vectorConfig.VectorIndexConfig.UpdateHNSW(h =>
        h.Quantizer = new VectorIndex.Quantizers.BQ()
    );
});
```

## BQ parameters

The following parameters are available for BQ compression, under `vectorIndexConfig`:

| Parameter | Type | Default | Details |
| - | - | - | - |
| `bq` : `enabled` | boolean | `false` | Enable BQ. Weaviate uses binary quantization (BQ) compression when `true`. The Python client does not use the `enabled` parameter. To enable BQ with the v4 client, set a `quantizer` in the collection definition. |
| `bq` : `rescoreLimit` | integer | `-1` | The minimum number of candidates to fetch before rescoring. A default of `-1` lets Weaviate pick the limit. (only when using the `flat` vector index type) Under the `hnsw` vector index type, BQ has no `rescoreLimit` setting. A value set there is accepted by the API but silently discarded, and it does not appear when you read the collection definition back. |
| `bq` : `cache` | boolean | `false` | Whether to cache the vectors in memory. (only when using the `flat` vector index type) |
| `vectorCacheMaxObjects` | integer | `1e12` | Maximum number of objects in the memory cache. By default, this limit is set to one trillion (`1e12`) objects when a new collection is created. For sizing recommendations, see [Vector cache considerations](https://docs.weaviate.io/weaviate/concepts/vector-index#vector-cache-considerations). |

For example:

**Python**

```py
from weaviate.classes.config import Configure

client.collections.create(
    name="MyCollection",
    vector_config=Configure.Vectors.text2vec_openai(
        name="default",
        quantizer=Configure.VectorIndex.Quantizer.bq(rescore_limit=200, cache=True),
        vector_index_config=Configure.VectorIndex.flat(
            vector_cache_max_objects=100000,
        ),
    ),
)
```

**JavaScript/TypeScript**

```ts
import { configure } from '@weaviate/node';

const collection = await client.collections.create({
  name: 'MyCollection',
  vectorizers: weaviate.configure.vectors.selfProvided({
    vectorIndexConfig: weaviate.configure.vectorIndex.hnsw({
      quantizer: weaviate.configure.vectorIndex.quantizer.bq({
        cache: true,     // Enable caching
        rescoreLimit: 200, // The minimum number of candidates to fetch before rescoring
      }),
      vectorCacheMaxObjects: 10000 // Cache size (used if `cache` enabled)
    })
  })
})
```

**Go (v5)**

```go
// Define a custom configuration for BQ
bq_with_options_config := map[string]interface{}{
  "enabled":      true,
  "rescoreLimit": 200,  // The minimum number of candidates to fetch before rescoring
  "cache":        true, // Enable caching of binary quantized vectors
}

// Define the class schema with the custom BQ config and other HNSW settings
class_with_options := &models.Class{
  Class:      className,
  Vectorizer: "text2vec-openai",
  VectorIndexConfig: map[string]interface{}{
  	"bq": bq_with_options_config,
  	"distance":              "cosine", // Set the distance metric for HNSW
  	"vectorCacheMaxObjects": 100000,   // Configure the vector cache
  },
}

// Create the collection in Weaviate
err = client.Schema().ClassCreator().
  WithClass(class_with_options).
  Do(context.Background())
```

**Go (v6)**

```go
_, err := client.Collections.Create(ctx, collections.Collection{
  Name: "MyCollection",
  Vectors: map[string]collections.VectorConfig{
    "default": {
      Vectorizer: openai.Text2Vec{},
      Compression: compression.BQ{RescoreLimit: 200, Cache: true},
      Index: vectorindex.Flat{VectorCacheMaxObjects: 100000},
    },
  },
})
if err != nil {
  // handle error
  panic(err)
}
```

**Java**

```java
client.collections.create("MyCollection",
    col -> col.vectorConfig(VectorConfig.text2vecTransformers(vc -> vc
        .quantization(Quantization.bq(q -> q.cache(true).rescoreLimit(200)))
        .vectorIndex(Hnsw.of(c -> c.vectorCacheMaxObjects(100000)))
    )).properties(Property.text("title")));
```

**C#**

```csharp
await client.Collections.Create(
    new CollectionCreateParams
    {
        Name = "MyCollection",

        Properties = [Property.Text("title")],
        VectorConfig = Configure.Vector(
            "default",
            v => v.Text2VecTransformers(),
            index: new VectorIndex.HNSW
            {
                VectorCacheMaxObjects = 100000,
                Quantizer = new VectorIndex.Quantizers.BQ
                {
                    Cache = true,
                    RescoreLimit = 200,
                },
            }
        ),
    }
);
```

## Additional considerations

### Multiple vector embeddings (named vectors)

Collections can have multiple [named vectors](https://docs.weaviate.io/weaviate/config-refs/collections#named-vectors). The vectors in a collection can have their own configurations, and compression must be enabled independently for each vector. Every vector is independent and can use [PQ](https://docs.weaviate.io/weaviate/configuration/compression/pq-compression), [BQ](https://docs.weaviate.io/weaviate/configuration/compression/bq-compression), [RQ](https://docs.weaviate.io/weaviate/configuration/compression/rq-compression), [SQ](https://docs.weaviate.io/weaviate/configuration/compression/sq-compression), or no compression.

### Multi-vector embeddings (ColBERT, ColPali, etc.)

> [!NOTE]
>
> **Added in `v1.30`**

Multi-vector embeddings (implemented through models like ColBERT, ColPali, or ColQwen) represent each object or query using multiple vectors instead of a single vector. On an `hnsw` index, multi-vectors support [PQ](https://docs.weaviate.io/weaviate/configuration/compression/pq-compression), [BQ](https://docs.weaviate.io/weaviate/configuration/compression/bq-compression), [RQ](https://docs.weaviate.io/weaviate/configuration/compression/rq-compression), [SQ](https://docs.weaviate.io/weaviate/configuration/compression/sq-compression), or no compression. On an `hfresh` index (from `v1.40`), the MUVERA encoding is always compressed with 1-bit RQ.

During the initial search phase, compressed vectors are used for efficiency. However, when computing the `MaxSim` operation, uncompressed vectors are utilized to ensure more precise similarity calculations. This approach balances the benefits of compression for search efficiency with the accuracy of uncompressed vectors during final scoring.

## Further resources

- [Starter guides: Compression](https://docs.weaviate.io/weaviate/starter-guides/managing-resources/compression)
- [Reference: Vector index](https://docs.weaviate.io/weaviate/config-refs/indexing/vector-index)
- [Concepts: Vector quantization](https://docs.weaviate.io/weaviate/concepts/vector-quantization)
- [Concepts: Vector index](https://docs.weaviate.io/weaviate/concepts/vector-index)
